Touch! Generations

Touch! Generations


Top: North & South American logo for DS
(Wii logo is similar but has Wii Remote instead of stylus)
Bottom: European and Australian logo
(Japanese logo is identical to latter, but in pink)
Type Video games
Owner Nintendo Co., Ltd.
Country Japan
Introduced 2006
Markets World
Website http://www.touchgenerations.com/

Touch! Generations (タッチジェネレーションズ?) is a Nintendo brand used for the Nintendo DS and Wii showing games created to appeal to a broader audience than the traditional gamer. Nintendo have announced that they will be retiring the brand with the launch of the Nintendo 3DS.[1]

Contents

Games

Big Brain Academy and Magnetica became the first US titles to have the designation, when they were released on June 5, 2006, followed on June 26, 2006 by Sudoku Gridmaster. In addition, several previously released games were labeled under the Touch! Generations brand. The titles in Touch! Generations vary between countries.

Japan

In Japan, the origin of the Touch! Generations lineup, the brand has massive success, especially with the Brain Training games ranking high in game sales.

North America

In North America, Brain Age launched on April 17, 2006, but the Touch! Generations brand was not launched until June 5, 2006.

Europe and Australia

The Touch! Generations brand was launched in Europe on June 9, 2006 with the release of Dr. Kawashima's Brain Training: How Old Is Your Brain?.

Wii Play was listed as a Touch! Generations title in Australia, but not included in any other region. In addition, Trauma Center: Second Opinion is shown on the European Touch! Generations website, but is not listed under the official Touch! Generations games for Wii.

Reception

The Touch! Generations games have been received extremely well in practically every territory. For example, Brain Age: Train Your Brain In Minutes A Day has sold more than nine million copies worldwide.[2] The Nintendogs series is one of the most popular DS software titles, selling 22.2 million units as of May 2009, followed by Brain Training at 17.4 million units.[3][4]

References

  1. ^ "Iwata Asks: Nintendo 3DS". 2011-01-20. p. 10. http://www.nintendo.co.uk/NOE/en_GB/news/iwata/iwata_asks_-_nintendo_3ds_30756_30757.html?topic=9#top. Retrieved 2011-01-20. "Iwata:But we decided that, whereas before we had established a Touch! Generations brand, created special corners in shops and used a special logo, the company has decided not to use this brand name for Nintendo 3DS" 
  2. ^ "Financial Results Briefing for the Six-Month Period Ending September 2007". Nintendo. 2007-10-26. pp. 6. http://www.nintendo.co.jp/ir/pdf/2007/071026e.pdf#page=6. Retrieved 2007-10-26. 
  3. ^ Watts, Steve (2009-11-03). "1UP Nintendogs News: Miyamoto Hints at a Cat-Based Game". UGO Entertainment. http://www.1up.com/do/newsStory?cId=3176754. Retrieved 2009-01-22. 
  4. ^ 1UP Staff (2009-05-09). "Lifetime Wii, DS Software Sales Data Show Impressive Numbers". UGO Entertainment. http://www.1up.com/do/newsStory?cId=3174148. Retrieved 2009-01-22. 

External links